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Education
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B.A. in Computer Science and Mathematics, NYU
(2023-2025)
Coursework: Algorithms, Applied Internet Technology, Natural Language Processing, Numerical Computing, Operating Systems, Mathematical Statistics and Data Analysis, Numerical Analysis, Data Structures.
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Minor in Business of Entertainment, Media, and Technology
Coursework: Data Analysis in the Music Industry, Business Structure of the Music Industry, Entertainment and Media Industries, Business of Film, Globalization of the Entertainment Industry, Business of Video Games.
Work Experience
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Freelance Website Developer (Feb 2025 -)
Built and launched 7+ responsive websites for artists and creative professionals, translating each client's brand identity into distinctive digital experiences. Examples include:
- Julia Majchrzak: Designer's portfolio presenting work across mediums with a focus on sustainability and interdisciplinary creativity.
- Amandine Mangon: Exploring archival and personal photography through collaging and postcard-style galleries.
- Mila Baumann: Composer exploring contemporary classical music through extended techniques and electronic integration.
- Mateo Antonio Martinez: Alternative photography site with exhibits, photo essays, and reflective writing.
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Research Software Engineer, NeuGenes UCSF Lab (Oct 2025 -)
Developing an interactive platform to visualize neural and genetic data from deep-learning alignment models, integrating model pipelines with a React, Tailwind, and Express.js interface. Building API design patterns and data workflows to support scientific analysis and large-scale dataset uploads.
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USA Mathematical Talent Search Grader, AOPS (Oct 2023-)
Evaluate 500+ Olympiad-level proofs per round, providing detailed feedback and ensuring consistent scoring across a national pool of submissions.
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AI/ML Intern, Enlaye (Jun - Aug 2025)
Built and deployed end-to-end AI workflows that transformed field audio and images into structured issue reports enabling 80% faster reporting across 1,000+ events. Developed preprocessing pipelines that improved LLM accuracy by 20% and reduced latency by 35%. Collaborated with PMs to align outputs with real-world product needs.
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Website Developer, Tryst Restaurant (Jan - May 2025)
Rebuilt the restaurant's site with HTML/CSS/JS/React, improving UX through responsive layouts, SEO optimization, and enhanced accessibility and performance.
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Software Engineering Intern, Regenerating Inc. (Jun - Aug 2024)
Developed an AI photo-editing iOS app with a SwiftUI frontend and a Python facial-recognition backend using cv2, NumPy, and dlib. Prototyped layouts in Figma and performed competitor and pricing analysis to refine product design.
Projects
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Sony Audio Institute Collaborative Project - “Sonya” Smart Listening
Co-developing Sonya, a software-driven smart speaker listening experience that expands Spotify's Daylist by integrating listener history, environmental context, and real-time verbal prompts to deliver dynamic, atmosphere-aware playlists. The concept will be pitched to the Sony Audio Institute with the potential for funding and continued project development.
Selected as 1 of 40 mentees for the She Is The Music 's Connect TogetHER mentorship program as a music tech mentee under Anna Skelsey. Designed and built a metadata network integrating API endpoints to map collaboration patterns across the music industry. Developed an analytics and insights dashboard with an interactive visual network to explore artist, genre, and label relationships, supporting A&R discovery and helping teams identify suitable collaborators for upcoming projects.
Developed a plagiarism detection system comparing n-gram features and similarity scores; presented findings in a departmental research showcase. Implemented multiprocessing to cut training time by 82% and achieved a 72.8% F-score across 1,400 academic papers.
Analyzed Spotify's machine-learning-driven personalization, playlist curation, and user engagement systems such as Wrapped. Explored platform strategy, AI ethics, and licensing structures shaping the future of music streaming.
Proposed that Kering invest in branded digital fashion toolkits for UGC platforms like Roblox and Fortnite, offering customizable avatar assets, textures, and templates to engage players, expand brand presence in virtual economies, and generate new revenue through creator royalties.